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<h1 title="All Classes and Interfaces" class="title">All Classes and Interfaces</h1>
</div>
<div id="all-classes-table">
<div class="table-tabs" role="tablist" aria-orientation="horizontal"><button id="all-classes-table-tab0" role="tab" aria-selected="true" aria-controls="all-classes-table.tabpanel" tabindex="0" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table', 2)" class="active-table-tab">All Classes and Interfaces</button><button id="all-classes-table-tab1" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab1', 2)" class="table-tab">Interfaces</button><button id="all-classes-table-tab2" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab2', 2)" class="table-tab">Classes</button><button id="all-classes-table-tab3" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab3', 2)" class="table-tab">Enum Classes</button><button id="all-classes-table-tab5" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab5', 2)" class="table-tab">Exceptions</button></div>
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<div class="summary-table two-column-summary" aria-labelledby="all-classes-table-tab0">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="edu/uoc/pacman/model/entities/characters/ghosts/Behaviour.html" title="enum class in edu.uoc.pacman.model.entities.characters.ghosts">Behaviour</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block"><code>Behaviour</code> defines the different behaviour which a ghost can be in.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/entities/characters/ghosts/Blinky.html" title="class in edu.uoc.pacman.model.entities.characters.ghosts">Blinky</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a Blinky (red) ghost.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/entities/characters/Character.html" title="class in edu.uoc.pacman.model.entities.characters">Character</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A character is any entity that is able to move and hit.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/entities/characters/ghosts/chase/ChaseAggressive.html" title="class in edu.uoc.pacman.model.entities.characters.ghosts.chase">ChaseAggressive</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">It implements the <a href="edu/uoc/pacman/model/entities/characters/ghosts/chase/ChaseBehaviour.html" title="interface in edu.uoc.pacman.model.entities.characters.ghosts.chase"><code>ChaseBehaviour</code></a> interface according to an aggressive behaviour.<br/>
Its target position is directly Pacman's position.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/entities/characters/ghosts/chase/ChaseAmbush.html" title="class in edu.uoc.pacman.model.entities.characters.ghosts.chase">ChaseAmbush</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">It implements the <a href="edu/uoc/pacman/model/entities/characters/ghosts/chase/ChaseBehaviour.html" title="interface in edu.uoc.pacman.model.entities.characters.ghosts.chase"><code>ChaseBehaviour</code></a> interface according to an ambush behaviour.<br/>
Its target position is four steps ahead of Pacman's position in the direction Pacman is facing.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="edu/uoc/pacman/model/entities/characters/ghosts/chase/ChaseBehaviour.html" title="interface in edu.uoc.pacman.model.entities.characters.ghosts.chase">ChaseBehaviour</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Defines the methods that any character (namely, ghost) must have to chase.<br/>
Thanks to this interface, we are using the Strategy design pattern.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/entities/characters/ghosts/chase/ChaseCoward.html" title="class in edu.uoc.pacman.model.entities.characters.ghosts.chase">ChaseCoward</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">It implements the <a href="edu/uoc/pacman/model/entities/characters/ghosts/chase/ChaseBehaviour.html" title="interface in edu.uoc.pacman.model.entities.characters.ghosts.chase"><code>ChaseBehaviour</code></a> interface according to a coward behaviour.<br/>
It has two different modes which it constantly switches back and forth between,
based on its proximity to Pacman.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/entities/characters/ghosts/chase/ChasePatrol.html" title="class in edu.uoc.pacman.model.entities.characters.ghosts.chase">ChasePatrol</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">It implements the <a href="edu/uoc/pacman/model/entities/characters/ghosts/chase/ChaseBehaviour.html" title="interface in edu.uoc.pacman.model.entities.characters.ghosts.chase"><code>ChaseBehaviour</code></a> interface according to an aggressive behaviour.<br/>
In order to locate Inky's target position, we first start by selecting
the position <code>TILES_OFFSET</code> tiles in front of Pac-Man in his current
direction of travel, similar to Pinky's targeting method.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/entities/characters/ghosts/Clyde.html" title="class in edu.uoc.pacman.model.entities.characters.ghosts">Clyde</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a Clyde (orange) ghost.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="edu/uoc/pacman/model/utils/Direction.html" title="enum class in edu.uoc.pacman.model.utils">Direction</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Direction that Pacman and ghosts face.<br/>
<b>RESPECT The order of the values</b>: RIGHT, DOWN, LEFT, UP.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/entities/items/Dot.html" title="class in edu.uoc.pacman.model.entities.items">Dot</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a dot in the labyrinth/map.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/entities/items/Energizer.html" title="class in edu.uoc.pacman.model.entities.items">Energizer</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents an energizer in the labyrinth/map.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/entities/Entity.html" title="class in edu.uoc.pacman.model.entities">Entity</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents any item that appears in the game.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/controller/Game.html" title="class in edu.uoc.pacman.controller">Game</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Controller class of the game.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/view/GameOverScreen.html" title="class in edu.uoc.pacman.view">GameOverScreen</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/view/GameScreen.html" title="class in edu.uoc.pacman.view">GameScreen</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/entities/characters/ghosts/Ghost.html" title="class in edu.uoc.pacman.model.entities.characters.ghosts">Ghost</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents an abstract Ghost class which defines a specific <a href="edu/uoc/pacman/model/entities/characters/Character.html" title="class in edu.uoc.pacman.model.entities.characters"><code>Character</code></a> entity.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/entities/characters/ghosts/GhostFactory.html" title="class in edu.uoc.pacman.model.entities.characters.ghosts">GhostFactory</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Ghost Simple Factory class.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="edu/uoc/pacman/model/entities/characters/Hitable.html" title="interface in edu.uoc.pacman.model.entities.characters">Hitable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Defines the methods that any hitable entity must have.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/entities/characters/ghosts/Inky.html" title="class in edu.uoc.pacman.model.entities.characters.ghosts">Inky</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents an Inky (bluish) ghost.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/view/InterLevelsScreen.html" title="class in edu.uoc.pacman.view">InterLevelsScreen</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/Level.html" title="class in edu.uoc.pacman.model">Level</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a level in the game.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab5"><a href="edu/uoc/pacman/model/exceptions/LevelException.html" title="class in edu.uoc.pacman.model.exceptions">LevelException</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab5">
<div class="block">Level Exception class.<br/>
<b>In order to know the text of each message, please click on the "Constant Field Values" link
that you'll find in the description of each constant</b>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/entities/items/Life.html" title="class in edu.uoc.pacman.model.entities.items">Life</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a life in the labyrinth/map.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/entities/items/MapItem.html" title="class in edu.uoc.pacman.model.entities.items">MapItem</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Abstract class that represents any labyrinth/map item.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/entities/items/MapItemFactory.html" title="class in edu.uoc.pacman.model.entities.items">MapItemFactory</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Entity Simple Factory class.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="edu/uoc/pacman/model/entities/characters/Movable.html" title="interface in edu.uoc.pacman.model.entities.characters">Movable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Defines the methods that any movable entity must have.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/entities/characters/pacman/Pacman.html" title="class in edu.uoc.pacman.model.entities.characters.pacman">Pacman</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents the player object that appears in the game, which is called Pacman.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/view/PacmanGame.html" title="class in edu.uoc.pacman.view">PacmanGame</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/entities/items/Path.html" title="class in edu.uoc.pacman.model.entities.items">Path</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a path in the labyrinth/map.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="edu/uoc/pacman/model/entities/items/Pickable.html" title="interface in edu.uoc.pacman.model.entities.items">Pickable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Defines the methods that any pickable item must have.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/entities/characters/ghosts/Pinky.html" title="class in edu.uoc.pacman.model.entities.characters.ghosts">Pinky</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a Pinky ghost.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/utils/Position.html" title="class in edu.uoc.pacman.model.utils">Position</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Stores a 2D position/point/coordinate.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="edu/uoc/pacman/model/entities/Scorable.html" title="interface in edu.uoc.pacman.model.entities">Scorable</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Defines the methods that any scorable entity must have.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="edu/uoc/pacman/model/utils/Sprite.html" title="enum class in edu.uoc.pacman.model.utils">Sprite</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Sprite that stores the configuration file symbol and the image's path.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="edu/uoc/pacman/model/entities/characters/pacman/State.html" title="enum class in edu.uoc.pacman.model.entities.characters.pacman">State</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the three state which Pacman can have.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/view/UserInputProcessor.html" title="class in edu.uoc.pacman.view">UserInputProcessor</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/model/entities/items/Wall.html" title="class in edu.uoc.pacman.model.entities.items">Wall</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a wall in the labyrinth/map.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="edu/uoc/pacman/view/WelcomeScreen.html" title="class in edu.uoc.pacman.view">WelcomeScreen</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
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